Portfolio

This is the portfolio page which I'll be updating with all my favourite tit-bits I've created along the way. Unfortunately I can't show everything I've worked on as a lot of it is concept work for clients and under NDA.


Android App

During my free time, I thought I'd develop an application to help me keep track of car parking, especially in those carparks where you pay at the end and can go over numerous expensive price bands in one short shopping trip. Initially it was just a little tool for myself, but it developed into a full commercial android application with plenty of functionality. You can find it on the android web market here.






Kiosk Application

At work, I've been lucky enough to be working on quite a unique product. Its primarily a kiosk application for museums and enables users to easily browse large image collections (tens of thousands).

While the user is browsing their way through, our algorithms look at the meta-data in the selected images and start to adapt the new mix of images to the users interests. This means that each different user of the kiosk will have a completely different experience.

The application also support video and audio assets, providing the user with a very immersive experience.

I personally have worked on all parts of this application, from the UI and web-service to the tool-chain and adaptive algorithms. My favourite part is undoubtedly the UI work!

The video below shows a development build which includes an image tray, allowing users to print off their favourite images to take home.




Nuts TV Loyalty
This is a project I worked on during my time at Proxama and was the worlds first TV loyalty system where interacting with the channel you're watching awards the viewer points that they could then spend on treats on-line. The system was successful and ran on the Nuts TV channel on sky. I really enjoyed this project and got to work on the UI, server side components and was responsibly for testing the application at Sky's set top box test farm.

The video below shows the system on one of our development machines. The jerkiness is from the video stream, not the application! :)




Word Down

Word down is a clone of the popular IT Box game 'Word Soup'. Historically I've been really poor at word games, the worst of my friends infact, and this game was an attempt to develop a game I could train at so I could actually win some money back.

...I didn't win any money, but it was fun!

The game made during my time at university in my free time and is written in Direct X and C++. It was an invaluable learning exercise and took three weeks part-time to develop.




Frightened Animation

For my animation module of my university work, I was asked to animate an emotion, using a rigged character. The one I chose was frightened. We had to design, storyboard and animate our emotion and this video is the outcome.

The animation was developed in 3Ds Max.

I really enjoyed this task, but it really gave me an appreciation of just how much skill and hard work goes into a quality animation.




Face Scanner Tool

This application was the outcome of a university assignment. The task was to create an application which takes point information from a face scanner and perform operation's on in, including smoothing the vertices and visualising them as a point cloud and a surface.

I really enjoyed this project and it helped to consolidate my knowledge of OpenGL, C++ and STL.